Fun Beatem Up, Grind-y, Needs Button Customization
I am really enjoying this action title so far, though I am having to grind through Challenge Mode in order to earn enough soul points for skill upgrades. Soul Points are earned for each enemy killed, and the points earned from challenge mode carry over to story mode (and vice versa). Of course you can bypass all the grinding with IAPs.
The controls (i.e. the D-pad and other buttons) are pretty responsive, but the attack/defend/counter-attack buttons have some placement and size issues. There needs to be an option that allows the player to change the size and placement of the buttons.
You get health/mana/blaze orbs from defeated enemies that replenish some of your health/mana/blaze meters, but the only way to get a full heal is to buy "Dragon Balls" with real money. However if you learn the bosses attack patterns and weaknesses, you probably wont need a full heal to finish the game.
JasonTzu about
The Gods: Uprising